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While the hub world is a treat to look at, exploring it extremely uneventful, and matched with the painfully slow movement speed, this gave me little to no incentive to explore. When you’re not in the main levels, you are doing one of two things: exploring the beautifully created hub world or completing side objectives for the townsfolk. However, the rest of the time, they become a frustrating mess, oftentimes leaving out mechanics that are integral to beating the level. In some instances, the previous two levels teach you exactly what you’re supposed to do, and you get a nice sense of accomplishment. Then, the final level gives you the chance to place the enemies to best complete the level. When the levels are at their strongest, the first two of the three are pre-built levels that you must navigate, usually teaching you a new mechanic or way to use an enemy to get to the end. How they are set up is interesting, but the gameplay boils down to puzzle platforming that is either too easy or too obscure. After each conversation, you typically have to help a character by completing three levels. Drawn to Life: Two Realms opts for a puzzle platform gameplay loop, and its execution is poor, to say the least. I wish I could say the game gets better here, but sadly, that isn’t the case. As you journey across the two hub worlds, you meet characters from the old games, but the sheer amount of dialogue in the game kills the pacing, and none of it was all too interesting. It starts with a little synopsis of the previous titles, but it fails to have any real intrigue. Honestly, I couldn’t tell you what the story was about. I only ever played the original, so I have no investment in the story. The story is a follow-up from the previous titles. I was blown away by the overall presentation here, but unfortunately, the rest of the game was rather underwhelming.
Just like everything else in the game, they are extremely colorful, but the thick outlines make them pop out from the backgrounds of the level. Hands down my favourite part of the visual presentation are the enemy models. Music is also brilliant, there’s a nice mix of calm tunes while moving around the overworld to harsher, faster beats during the difficult levels.
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There is just so much character on here, little details like how foliage animates stand out in my mind. The two hub worlds, while uneventful to explore, are a joy to look at. Drawn to Life: Two Realms is absolutely beautiful character models have a cute aesthetic, and the palette of colours is nothing short of phenomenal. Drawn to Life: Two Realms moves from a 2D action-platformer to a more puzzle-focused entry. When I heard about a new game coming to the Nintendo Switch, I was so excited, hoping this game would transport me back to 2007. It let my imagination run wild drawing the sword I was going to use to attack the enemies coming my way, creating a platform that I needed to clear a gap.
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If you grew up during the early 2000s, you’re sure to have come across Drawn to Life. The original released in 2007 on the Nintendo DS, and the creativity on show was amazing.
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